Ideas
Idea · Under active development

The Long Loader.

Some kids are not warming up. They are loading. Until the model of the game crosses some threshold of completeness, the player does not have enough information to operate from. So he walks. He observes. He plays the safe ball when he gets it because the safe ball does not require the model.

The model finishes loading somewhere between minute fifteen and minute thirty for most kids who run this way. Then the player who has been quiet starts to produce. Not because he is finally trying. Because he finally has enough information to use the perception he has had the entire time.

The kid is not lazy. He is not afraid. He is not warming up to the moment. He is filling in what this game is.

The more the game asks of him — the more it matters, the more eyes are on him, the more the result is in question — the longer that loading takes.

If you only watched the first fifteen minutes of every game, you would say one kind of player is clearly better. If you watched the last fifteen, you would say the opposite. Same field. Same players. Different answer depending on when you looked.

Most evaluation windows in American youth soccer are first-fifteen windows. The long loader is invisible inside them. The system is not detecting the player. It is detecting the loading time.

From observations

From the Journey